Ontario announced yesterday that Rocket 5 Studios is one of 52 companies receiving investment through the Interactive Digital Media Fund as part of the provence’s $6 million investment in the digital media industry.
Rocket 5 received the IDMF as part of the Ontario Media Development Corporation’s new Concept Definition fund which “provides support for early-stage activities that will assist in moving towards the production of a market-ready project.”
Rocket 5 will use the money received from the Fund to create a prototype for their new Virtual Reality game Bungee Gunfight which is scheduled to start production later this year. We’re not quite ready to reveal any information about the game at this point since the idea is still early in development, but we’re very excited that the OMDC has chosen to invest in Bungee Gunfight and we can’t wait to bring it to the hotly anticipated VR space.
The Interactive Digital Media Fund provides an incredible opportunity for game development studios like ours by providing a non-repayable investment that helps us to hire staff and create fun, high quality products that can stand out in the highly competitive video game market.
This is the second IDM Fund that Rocket 5 has received. In 2015 Rocket5 received the IDM Fund for Kitty Disastrous which is currently in development for next-gen consoles and desktop computers.
About Rocket 5 Studios
Rocket 5 is an award winning game and app development studio founded by game industry veterans Catherine Feraday Miller (DreamWorks, LucasArts, Crystal Dynamics) and Tim Miller (LucasArts, Secret Level, Nihilistic Software). Located in Toronto, Rocket 5 is committed to making innovative and entertaining software that can be enjoyed by children and adults alike.
Since starting Rocket 5 in 2012 we’ve created several premium-priced mobile games based on our own IP including Giant Moto with over 1 Million downloads and The Phantom PI Mission Apparition winner of the Indie Prize Best Game in Show, Indie MEGABOOTH alumni and prominent features on Apple’s iOS and Apple TV stores. In addition to developing our own IP, we’ve also developed popular games for Cartoon Network. Rocket 5 is currently developing Kitty Disastrous, a platforming adventure game about love, calamity and being a cat for consoles and desktop computers.
Hello friends! We’re thrilled to present to your sexy, sexy eyeballs the Kitty Disastrous first look trailer!
Kitty Disastrous is a platforming adventure game about love, calamity and being a cat. While following your accident prone ferret friend from scrape to scrape, you’ll explore a small industrial town with reckless abandon and satisfy your thirst for wanton destruction. In her search for Ferris, Kitty encounters puzzles, people, and other citizens of the animal world that she can manipulate to help achieve her goal. Whatever Kitty touches turns to disaster.
Are you going to GDC? You can play Kitty Disastrous at GDC 2016 in GDC Play Booth PL211
It’s time for our very first Kitty Disastrous game development update! We’ve been crazy-busy working on Kitty Disastrous and a few other things since we showed Kitty at PAX Prime. We had a long crunch leading up to PAX and went through a bunch of gameplay prototypes, testing various art styles (including a 2D version of the game) before we finally hit on a look that we loved.
We finished the PAX demo the night before we flew out to Seattle and I (Tim) didn’t even have a final build until after we arrived. In fact, I was fixing bugs and making adjustments to areas where people were getting stuck right on the show floor. This was the first time that anyone (including us) had played the game with puzzles and cinematics and art and everything all together so naturally there were some issues.
In the end, the response was positive and we came out of the show feeling like we were on the right track. Turns out people like games about cats! Who knew?
We saw a lot of people struggling with the first puzzle and not really understanding the relationship between the main characters, Kitty and Ferris. After returning home to Toronto, I started to rework the layout and puzzles in the opening act. We took a short break to bring The Phantom PI to Apple TV (yay!) and returned to Kitty with a lot of fresh ideas about how we wanted the game to work.
In one of the new puzzles, the old “miser” dude who lives in the town has kidnapped Ferris and so Kitty gets to have a bit of fun tricking him in order to get into his house.
In re-configuring the level layout, we added a bunch of new exterior buildings and interior spaces. The game starts at night instead of day time, and we really are enjoying playing with night lighting for the environments.
Kitty needs to be pretty clever if she’s going to avoid getting in trouble with the law.
That’s all for this update. We’re hoping to do more frequent updates as we continue to work on Kitty in 2016. Keep and eye on our twitter feeds @rocket5studios and @kittydisastrous for lots more!
As Apple says “the future of television is apps”, and we couldn’t agree with them more. We’re thrilled to be one of the first games on the Apple TV and it’s awesome to finally see the Phantom PI at home on the big screen.